[ Map 10 ] Level name : Under Earth Author : Travers Dunne Description : Got inspired by, believe it or not, one of the very cool levels in the Quake mission pack Scourge of Armagon.Funnily enough the part that was closely related to that inspiration was dropped coz it lead the level into parts that were really spinning my head as to what to do.Find the IP directly below or click on the server names to read more about them. It has been 3 years since the destruction of the huge demon that masterminded the invasion of Earth. All remaining marines have been confined to quarters for weeks, and contact with Earth has been cut off for months. As the last bullet pierces your skin, your eyes blink open. fixed animation sequence FIREBLUA from 2 frames to 3 frames. Your dreams suddenly turn to nightmares, a Spider Mastermind strafing your body, it's manic laughter the only thing you can hear ... The patch is optional, so you don't HAVE to load it to be able to play the levels.You could swear that the Mars station's light levels were lower than you remember them. This level more or less defined the typical metal 'n' bricks style for this episode.It started off as a regular Doom2 level without new textures. =) [ Map 02 ] Level name : Bloody Hell Author : Jan Van der Veken Description : Another shorty. It took me less than 3 days (or should I say nights? [ Map 03 ] Level name : Entropia Author : John "Gestalt666" Bye Description : A tightly packed little stone complex built around a courtyard... [ Map 04 ] Level name : Relentless Author : Travers Dunne Description : Started out doing the start room, then came the fenced area which i thought looked cool. I've always been a fan of mine type levels, so I let Mark Klem's MKMINES and Iikka Keranen's two mine levels (Dystopia 3/Requiem) be my main source of influence for most of the level. Oh, thanks to Travers for doing up this level a bit!
The layout is pretty complex and non-linear with some nice architecture. It's not what it looks like that gives it's name, but what you have to do - kill the Mancubi, then the Arachnotrons. Your chaingun and shotgun are in the other room, but it is too late and too far. Tightening your grip on the pistol, you open it and step through and prepare to discover the purpose of this ... = THE DARKENING = = Episode 1 : The Nameless Project v1.01= ====================================================================== = The Darkening homepage: = ====================================================================== Finally, it's here. Fearing the worst, you reach under your bed for the pistol you always keep there. You are in a tiny brick room, a silver door the only way out. Fearing the worst, you reach under your bed for the pistol you always keep there. You are in a tiny brick room, a silver door the only way out.I took parts from all my Realms of Pain levels (except, for stylistic reasons, Map 05), fixed them up a bit, added some more stuff, and put it all together. [DM Map 07] Level name : Valley of the Lost Author : Travers Dunne/Nick Baker Description : I was stuck for inspiration for awhile, so Jan sent me (Nick) Traver's "Lost WADs" with several levels varying from half-finished to barely started.This level is one of the former - apparently Travers originally started it as a Duke Nukem 3D level!